Wednesday, December 15, 2010

Semester 1 Class: CSG Production

This semester I worked with both the third and first semester students. With the first semester students, in CSG Production, we were tasked with going through tutorials as well as working as a team to create a game using assets from the various tutorials we had completed.

I was on team Alpha, Consisting of myself, Mike, Jenna, Katie, Joe, Ben, Rafael, Brandon, and Nick. We decided to create a side scrolling 2D shooter using the 3D assets. The player would travel through various levels fighting ever stronger enemies as they progressed.

My tasks for the game, after taking the role of Product Owner, was to create the game design document and then fill any other role that needed filling. This included modeling assets and making decisions that determined the final appearance of the game.



One of the first things that I was assigned for the game was to get a gun for us to use. Originally Rafael an Joe were tasked with finding a weapon for us to use, however we then had a gun with over 300k polygons. The gun was then handed to me and in the end I completely remodeled a new gun using the shape and outline of the original. I then textured the gun using a simple template.

After finishing the gun I was then tasked with creating backgrounds for the Biosphere, Living Quarters and the Elevator.




Around this point many of the needed parts of the game were found and starting to be implemented. One of the things that was still needed and we did not have a pre-made object for was the ceiling turret. I took the floor turret that we had and took it apart, then created a base for it and re textured it.

The last main thing that I worked on was the credits page.


Throughout the project I moved between teams and approved various items. I also worked with most of the team members when I could and helped resolved as many errors as possible.